2012年12月10日星期一
game design tutorials for beginners in Nevada NV
2012年12月9日星期日
game design tutorials for beginners in Kansas KS
game design tutorials for beginners in Kansas KS
maya for 3d modeling
2012年12月8日星期六
game design tutorials for beginners in Arkansas AR
game design tutorials for beginners in Arkansas AR
maya for 3d modeling
2012年12月7日星期五
game design tutorials for beginners in Canberra australia
game design tutorials for beginners in Canberra australia
maya for 3d modeling
2012年12月6日星期四
maya 3d modeling game design in Denver
maya 3d modeling game design in Denver
maya for 3d modeling
2012年12月5日星期三
maya 3d modeling game design in acksonville
maya 3d modeling game design in acksonville
maya for 3d modeling
2012年12月4日星期二
maya 3d modeling game design in Wisconsin WI
maya 3d modeling game design in Wisconsin WI
maya for 3d modeling
2012年12月3日星期一
maya 3d modeling game design in Oregon OR
maya 3d modeling game design in Oregon OR
maya for 3d modeling
2012年12月2日星期日
maya 3d modeling game design in Missouri MO
maya 3d modeling game design in Missouri MO
maya for 3d modeling
2012年12月1日星期六
maya 3d modeling game design in Illinois IL
maya 3d modeling game design in Illinois IL
maya for 3d modeling
2012年11月30日星期五
maya 3d modeling game design in Alabama AL
maya 3d modeling game design in Alabama AL
maya for 3d modeling
2012年11月29日星期四
learn 3d animation training course Wolverhampton UK
learn 3d animation training course Wolverhampton UK
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2012年11月28日星期三
learn 3d animation training course Salford UK
learn 3d animation training course Salford UK
what we can do for you
2012年11月27日星期二
learn 3d animation training course Liverpool UK
learn 3d animation training course Liverpool UK
what we can do for you
2012年11月26日星期一
learn 3d animation training course Derby UK
learn 3d animation training course Derby UK
what we can do for you
2012年11月23日星期五
learn 3d animation training course Houston
learn 3d animation training course Houston
what we can do for you
2012年11月21日星期三
learn 3d animation training course New Mexico NM
learn 3d animation training course New Mexico NM
what we can do for you
2012年11月15日星期四
Joint Tool add a skeleton in maya
Joint Tool add a skeleton in maya
2012年11月13日星期二
create and save custom shelf embedded buttons in maya file type
create and save custom shelf embedded buttons in maya file type
2012年11月11日星期日
Maya Mel Scripts, Maya Plugins
Maya Mel Scripts, Maya Plugins
2012年10月29日星期一
How to drive any attribute in Maya with sound
How to drive any attribute in Maya with sound
This tutorial will demonstrate how to create custom object attributes. We will also be writing some simple expressions to connect those attributes to the node we want to control.
Let's say we want to create a control that will allow the animator to lean this pumpkin character from side to side.
When the pumpkin leans to the left, we want him to pivot from the contact point on the left side. And when he leans to the right, he should pivot from the contact point on the right. If he always rotates from the same pivot point in the middle, we have intersection with the ground plane.
Of course, the animator could always just rotate and translate the pumpkin by hand. But aside from being a lot of work, it's bound to look "floaty" in the end. Our task is to make the animator's job easier.
Ok, so how do we achieve multiple pivot points?
The best way is to parent the pumpkin under a couple of null nodes. Select your object and group it twice. Select the inner group and rename it "LeanLeft." Select the outer group and rename it "LeanRight." Now select the pivot points and move them where we want them. (On a PC, hit the "insert" button to toggle the pivot mode.
Now, we can select the LeanLeft node and rotate to make the pumpkin lean to the left. Select the LeanRight node to make the pumpkin lean to the right.
Excellent! We have the desired effect in place using the group nodes with different pivot points. The pumpkin is able to lean from side to side. But it's still not easy to animate. We don't want the animator to have to be selecting different groups to lean each way. It would be great if we could control the lean with one attribute.
2012年10月21日星期日
export models from autodesk 3ds max onto autodesk maya
export models from autodesk 3ds max onto autodesk maya
Although I am not considering myself a newbie in 3d I fell like ONE when I tried to use maya to export a model.
use Autodesk HumanIK animation middleware in maya
use Autodesk HumanIK animation middleware in maya
this will represent the character rig or object to be rotated at different centers
this is where the movable pivot will do its work leaving the objectLocator free to be transformed as needed underneath
this will represent the movable pivot control that is simply translated into place and then rotated4. Open the connection editor (window > general editors > connection editor), select the movablePivot control and click Reload Left in the connection editor then select the locatorBuffer group and click Reload Right in the connection editor
2012年10月19日星期五
tips Hair and Fur in Maya
In this tutorial we will create some hair styles with Maya fur plug-in. Im assuming that you have a basic knowledge in Maya and its core concepts and procedures, which will help to keep this tutorial as short as possible. A video version of this tutorial can be found at
First well create a new UV set which will be linked to the fur description node later.
1. Select the head and go the side view. And press F11 to go the face selection mode and select the faces which make up the scalp area. You can start with a basic selection and also try using the paint selection tool (edit > paint selection tool).
2. After the faces have been selected we need to create a UV projection node.
On the Create UVs menu select Cylindrical Mapping. This will create a new mapping node.
3. Now locate the polyCylProj1 node and set the rotate x to -90. This will rotate the projection node so it should look like this.
4. Now we will save this set of UVs to a new UV set. Select > convert selection > to faces will convert the selection to UVs.
5. Open window > UV texture editor to view the UVs. You can use the UV texture editor to scale or move the UVs if needed.
6. Select a UV from the UV texture editor that belongs to the UV set we want to save. Select, select shell from the select menu. This will select all the UVs that belong to the UV shell.
7. Select polygons> copy UVs to UV set > copy in to new UV set > options.png to open the copy in to new UV set options box. Enter fur_hair as the new UVset name. Click, apply and close.
Now we are ready to add the fur description node.
8. Press F8 to return to object mode. Select the head and select, fur > attach fur description > new. This will attach a new fur description node to the head mesh.
9. We need to edit the fur description nodes attributes to the desired values to make the hair style.
10. You can start with a preset from the fur description node to make hair styles. It is the easiest way to start. However I have added some methods of creating different hair styles.
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