export models from autodesk 3ds max onto autodesk maya
Both packages ship with support for FBX format, Alias owns the format and 3dsmax has shipped with it since max 6 I think. FBX is a format originally created by Kaydara for Filmbox/Motion Builder translation from the host to the animation package. This format supports animation, geometric information, skin weighting, lights, cameras, uvs, and other stuff; see the release notes for what is and isn't supported. This is also the format that will probably become the go between for Max and Maya now that Autodesk owns both.
Although I am not considering myself a newbie in 3d I fell like ONE when I tried to use maya to export a model.
Although I am not considering myself a newbie in 3d I fell like ONE when I tried to use maya to export a model.
I can not find that fbx option or any way to export the models - I am not a maya user and to be honest and I do not want to be but I need to export our client previous maya models to max or c4d. ... something that is working!
I downloaded the personal learning edition just for this perpuse but I can not find where are the export options in that so called great "Maya"...I mean I foubf them but it has only 2 extensions! (*.fbl and *.mp)
anyway I am a bit upset since I wasted important time trying and trying...
buy cheap autodesk maya 2013 pc mac
![](http://i281.photobucket.com/albums/kk209/lesagex/secured_zps092a865c.png)
![](http://i281.photobucket.com/albums/kk209/lesagex/secured_zps092a865c.png)
![](http://i281.photobucket.com/albums/kk209/lesagex/secured_zps092a865c.png)
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